Learning the animation fundamentals in Maya begins with a planned approach that combines technical tools and key animation ideas. Coming from a programming and game design background, this was crucial in building a foundation for understanding the more advanced concepts of the course.
To receive feedback and collaborate on the ball animation, a SyncSketch is required. To demonstrate the ball’s weight, motion, impact and improvements.

Starting with drawing out important spots and utilising motion’s arcs and timings. utilising a spline graph on Maya, and Keying’s poses highlighting critical points in the ball’s bounce or roll, followed by Squash and Stretch.


Challenges arose with the rotation and spacing. The ball’s movement and rotation initially felt disconnected, and finding the right spacing between keyframes was key to ensuring a smooth, natural rhythm. Refining the spline graph helped resolve these issues, ensuring fluid motion. referring to references and the lecture recording provided great insight into how to improve fluid motion and tiny details to demonstrate a more refined look.