This week for the UE5 class focused on material editor which demonstrated different techniques for the required material effect with in the editor. this lesson could be convenient for any material editing require later within this project.
the focus shifted to understanding materials in Unreal Engine 5, using quxiel bridge for material examples. The learning covered the fundamentals of creating materials and explored the use of material instances, which allow for quicker adjustments and variations without needing to recreate entire materials from scratch.

Gaea is being used to generate landscapes, allowing for the creation of highly detailed and realistic terrain. Gaea’s procedural landscape generation tools provide flexibility in designing complex environments with natural-looking elevation, erosion, and textures, which can then be integrated into Unreal Engine 5.
editing and refinement of the Unreal Engine 5 animation project, shifting from environment creation to character animation. the project could include more environments as initially planned but unfortunately due to time constraints this had to be put aside.
The possibility of scrapping the current idea and pursuing a different direction is being considered. A new approach may provide a better opportunity to focus on the core principles of animation and create a project that aligns more closely with those goals.