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1.1 Maya

Week 4 Spline & Clean up

Moving from blocking to spline for the tail animation introduced a new approach to refining motion. Blocking helped establish key poses, ensuring the posture, shapes, and perspectives were accurate before transitioning to spline.

This phase was beneficial for correcting the movement’s overall structure, allowing for more detailed adjustments during the spline process.

However, a challenge arose with the animation’s fluidity. At times, the motion felt too fast and floaty, lacking the weight and natural rhythm required for realistic movement this resulted in a knock on effect with the character jumping to late or squash and sketching timing being off. This highlighted the need for further refinement, particularly in timing and spacing, to ensure smoother transitions and a more grounded, believable animation.

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