Rigging Paragon characters in Unreal Engine 5 proved difficult, especially when using the Mannequin rig on such complex models. The Paragon characters’ skeletal structures and different elements caused compatibility concerns, resulting in misaligned bone hierarchies and erroneous deformations during animation.

Joint misalignments, unnatural movement, extra meshes, and parts showing technical differences between the Mannequin rig and Paragon character models made attempting to retarget animations and align the rigs difficult. These problems highlight the complexity of working with advanced assets and the need to maintain rig and model compatibility during the animation process.