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1.1 Unreal Engine

Week 5 Physics material & Practice shots

Introducing physics materials into Unreal Engine 5 introduced new dimensions to the project but also unexpected challenges. Working with breakable objects and experimenting with weights allowed for more interactive and realistic scenes, enhancing the visual storytelling with elements like destructible walls or falling debris.

However, setting these physics simulations caused performance concerns on the home computer, resulting in delays and crashes. The computational demands of rendering breakable items taxed the hardware.

slowing progress and making it harder to evaluate changes in real-time. Believing that the project does not require this feature, which could improve performance/focus in different areas.

When creating the animation, care is taken to test several camera angles and select crucial images that best convey the required tone and storytelling aspects. Testing various camera angles and framing strategies, such as the rule of thirds, is critical for achieving a cinematic atmosphere. The sequencer can be difficult to understand because of its tiered timeline and numerous parameters, which can appear daunting to individuals unfamiliar with controlling complicated animations.

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