Character rigging is an essential process in animation, involving the creation of a skeletal structure that allows for controlled movement and poses.

However, when initially applying rigs to characters, the animation can often appear choppy, with abrupt transitions between keyframes or poses. This lack of fluidity usually results from insufficient smoothing of motion between frames or misaligned keyframe timing.

The graph editor is difficult to use, which can disrupt the intended natural flow. Fine-tuning the rigging and refining keyframes with careful easing adjustments is crucial to achieving smooth, lifelike transitions, ensuring that the character’s movements feel continuous and immersive within the animated sequence. This will make the rigging of new characters for the animation difficult.