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1.1 Unreal Engine

Week 7 Concept Proof

Adding additional animations and experimenting with different camera views creates a richer, more dynamic appearance. Using Maya abilities, animators may import and apply new animation sequences to the UE5 mannequin, using keyframing, timing, and movement knowledge to achieve smooth transitions. While the UE5 interface differs from Maya’s, the sequencer and animation tools provide exact control over the mannequin’s actions, allowing for complex movements and interactions.

A couple more tweaks and extra shots will finish the animation, allowing us to start populating the environment with foliage, while also improving the horizon and general beauty of the animation. Introducing paragon characters could be a step forward. While preserving the essential part of the animation, the challenge is ensuring that the audience understands what is going on.

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