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Week 8 Dynamic Lighting

Testing camera angles and arranging sequences with multiple actors proved to be a technically and creatively challenging task. The main challenge was to balance the visual composition to achieve clarity and coherence while keeping the narrative focus. The coordination of many cameras increased complexity, as each angle required precise positioning to capture character interactions without disturbing spatial continuity or affecting the scene’s flow.

Dynamic lighting was essential in improving the project’s visual storytelling, notably in creating a sunset aspect. By altering the light source, colour temperature, and atmospheric effects, the image was given warm hues and extended shadows, creating the feel of a setting sun. The process involved experimenting with directional lights and volumetric fog to simulate natural light diffusion later, once the render was done, fine-tuning post-processing effects for colour grading.

Integrating animations with Paragon characters posed several unforeseen technological challenges. While the high-quality character models gave depth and authenticity to the project, their intricate rigging and skeleton systems made animating them tough. Many preexisting animations, including those from Mixamo, required retargeting, and mismatched bone hierarchies frequently resulted in distorted or unnatural movements.

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