Rendering in Unreal Engine 5 provides a chance to experiment with the usage of Luts to improve visual realism. LUTs are a vital tool for changing colour grading and creating cinematic tones in a scene. Various moods and atmospheres were tried using different LUTs, demonstrating the transforming impact of slight lighting and colour changes on the final render.

Using Photoshop Importing pre-made LUTs and applying them to the scene using post-processing volumes. Adjustments were made to match the lighting conditions of the scene, with a focus on tone consistency and depth. Colour saturation and contrast had to be balanced carefully to avoid over-stylization, which could detract from the scene’s natural aesthetic.
The study emphasised the significance of mastering colour theory and post-processing technologies in producing visually appealing representations. By efficiently integrating LUTs, the project gained a more polished and professional appearance, hence increasing the storytelling potential of Unreal Engine 5.
the transition between shots in the rendered sequence presented challenges. The cuts between angles felt abrupt and lacked fluidity, creating a noticeable disconnect that disrupted the visual flow. This issue underscored the importance of aligning lighting and post-processing settings consistently across all shots to ensure smooth transitions and maintain immersion.
