The animation task included a character standing from a chair, concentrating on body and leg movement while leaving the arms for further development as part of personal improvement objectives. The goal of changing to spline mode in Maya was to smooth out the motion and alter the timing so that the action appeared natural and fluid.
However, achieving smooth transitions proved difficult. The action was often sudden, especially in the early stages of standing, where the weight shift required flawless precision. The arcs and timing needed to be fine-tuned in the spline editor to remove stiffness and artificial pauses. These issues highlighted the need to understand important ideas like overlapping action and anticipation while refining animations.
The feedback in the previous week showed the need of properly spacing keyframes and introducing minor secondary actions to improve smoothness. These changes dramatically improved the animation, resulting in a more polished and credible outcome.