Serra Lesson
Week 4 marked a shift in focus due to technical setbacks. Houdini was not able to run properly on the system, which limited the ability to explore its procedural simulation features. As a result, the decision was made to begin assembling the scene directly in Unreal Engine 5 and prioritise accessible tools within that environment.

Crane rigs were introduced for the spaceship animations, allowing for more controlled and cinematic camera movement during the space chase sequence. This setup helped establish the spatial layout and energy of the scene.
Given the limited time remaining, Niagara was chosen as the primary VFX solution instead of continuing with Houdini. Niagara’s integration within UE5 and its more approachable learning curve made it the practical alternative for developing effects such as engine trails, debris, and atmospheric elements.