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3.1 Final Major Project & Thesis

BLOG ENTRY 4 — UE5 Shading & Outline Setup

Create a distinctive visual identity for Checkmate by utilising controlled lighting, unique shading, and a post-process outlining system influenced by the aesthetics of graphic novels and anime.


Created an outline effect using a Post Process Material that detects depth and normal differences. This produced controlled ink-like edges around the character and chess pieces, supporting the project’s stylised tone.

To manage the animation efficiently, the artist structured the Unreal Engine 5 project utilising huge box “shot containers” inside a single level.
Every box served as a specific location for a single shot, complete with camera, lighting, and animation elements.

Industry Background Research

While many studios employ distinct levels or sub-levels for intricate cinematic pipelines, it is also acceptable to use several shot “zones” inside a single level, particularly in:

small groups

Independent and student productions

early-phase previs

projects that prioritise animation refinement above significant environment transitions

In order to minimise memory duplication and facilitate Sequencer management, Epic Games’ documentation also enables working in a single persistent level for sequences where the scenes share the majority of the assets.

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