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3.1 Final Major Project & Thesis

BLOG ENTRY 8 — Rendering in Unreal Engine 5

Using Unreal Engine 5’s Movie Render Queue, an established rendering process was created to get Checkmate ready for high-quality output. The objective was to produce a sturdy final image fit for post-production and portfolio use, with clear outlines and silhouettes.

Deferred Rendering was used for its higher-quality lighting, shadows, and post-processing compatibility.

Provided more accurate shading for the stylised look

Ensured better contrast for outlines

PNG image sequence was chosen instead of a video output.

  • Allows lossless frames
  • Easier to fix minor issues in post without re-rendering entire shots

Anti-aliasing settings were increased to remove jagged edges on silhouettes, especially around hair, clothing, and chess pieces.

  • Utilised higher sample counts in the Movie Render Queue
  • Reduced flickering during fast camera movements

Hardware Rendering:
All frames were rendered on a personal workstation. This required careful management of scene complexity, render resolution, and output batching to prevent GPU overhead and maintain predictable render times. However, this came at a cost of quality in the image sequence. Improvements can be made in the editing process.

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