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Project 2

Week 9: Rendering set up

Serra Lessons

In the final stages of production, rendering in Unreal Engine 5 was set up to ensure the animation could be presented with the highest possible visual fidelity. This involved configuring the Movie Render Queue for cinematic output, adjusting settings like anti-aliasing, output resolution, and sample counts to achieve a polished look. To elevate the visual tone further, atmospheric fog was introduced into the environment. This added depth and mood, enhancing the sense of scale across the vast landscape.

In tandem, the post-processing volume was adjusted to refine colour grading, contrast, exposure, and bloom effects. These adjustments helped unify the scene’s lighting and visual atmosphere, providing a more immersive and cohesive final presentation. Experimenting with these tools offered an opportunity to shape the emotional tone of the animation while adding subtle layers of cinematic quality.

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