Refining the character animation in Maya, with a focus on realistic movement, was a significant part of the Checkmate project. The animation had to convey emotional weight, accuracy, and internal strife because the project revolves around a single protagonist. The workflow mostly depended on reference material to accomplish this.
Self-Recorded Facial Reference Utilisation
Facial expression was crucial for the close-up shots, particularly when the protagonist is concentrating, hesitating and finally frustrated. Micro-expressions as eye darts, minor jaw tension, and breathing shifts, were studied using self-recorded video references. In order to better comprehend timing and physical intention, animators frequently act out scenes themselves. This method is in line with traditional animation techniques.

Using Live-Action and Stunt Movement References to Understand Body Mechanics
Stunt references were employed for full-body animation, particularly during intense motion or dramatic posture. Understanding balance, timing, and weight transfers was made possible by observing skilled performers. This was particularly crucial for scenes where the protagonist’s movement becomes more symbolic and dynamic, such as when he takes heavy steps, adopts grounded positions, or braces his body intensely.

Influence From Avatar: The Last Airbender — Especially Earthbending
With an emphasis on earthbending animations, Avatar: The Last Airbender provided a significant artistic influence for the animation. Earthbending is renowned for:
Heavy postures
Low gravitational centre
Intentional, grounded body language
Several important positions that emphasise steadiness, intention, and the importance of mental warfare were influenced by earthbending.
The concept of mental strength, represented physically, formed a foundation for the character animation, even though Checkmate is not a martial arts story.