Using Unreal Engine 5’s Movie Render Queue, an established rendering process was created to get Checkmate ready for high-quality output. The objective was to produce a sturdy final image fit for post-production and portfolio use, with clear outlines and silhouettes.

Deferred Rendering was used for its higher-quality lighting, shadows, and post-processing compatibility.
Provided more accurate shading for the stylised look
Ensured better contrast for outlines
PNG image sequence was chosen instead of a video output.
- Allows lossless frames
- Easier to fix minor issues in post without re-rendering entire shots
Anti-aliasing settings were increased to remove jagged edges on silhouettes, especially around hair, clothing, and chess pieces.
- Utilised higher sample counts in the Movie Render Queue
- Reduced flickering during fast camera movements
Hardware Rendering:
All frames were rendered on a personal workstation. This required careful management of scene complexity, render resolution, and output batching to prevent GPU overhead and maintain predictable render times. However, this came at a cost of quality in the image sequence. Improvements can be made in the editing process.