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Final Video Submission

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1.1 Maya

Week 11 Body Mechanic Spline

The animation task included a character standing from a chair, concentrating on body and leg movement while leaving the arms for further development as part of personal improvement objectives. The goal of changing to spline mode in Maya was to smooth out the motion and alter the timing so that the action appeared natural and fluid. 

However, achieving smooth transitions proved difficult. The action was often sudden, especially in the early stages of standing, where the weight shift required flawless precision. The arcs and timing needed to be fine-tuned in the spline editor to remove stiffness and artificial pauses. These issues highlighted the need to understand important ideas like overlapping action and anticipation while refining animations. 

The feedback in the previous week showed the need of properly spacing keyframes and introducing minor secondary actions to improve smoothness. These changes dramatically improved the animation, resulting in a more polished and credible outcome.

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Week 10 Body Mechanic Stepped

This week’s focus was on building animations in Maya’s stepped mode, which emphasises essential poses over interpolated transitions. Working in step mode enabled the animation to priorities poses.

The practice included breaking down moves into various poses to show the character’s weight shifting and balance. This strategy highlighted the importance of strong posing as the foundation for a credible performance. However, attempting to express fluidity and timing without interpolation proved difficult, as certain transitions between positions appeared abrupt or disjointed.


due to lack of experience stiffness is reoccurring within this module, in animation often happens when transitions between crucial postures lack fluidity or natural arcs, the clip above is an improvement that would seem more natural and add to the animation. This problem is frequently attributed to insufficient spacing, strict timing, or insufficient overlap and follow-through.

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Week 9 Final Animation

Understanding body mechanics requires carefully studying movement, weight distribution, and natural motion. To refine these skills, 2D animation tests and video references were utilized to analyze the intricacies of human motion.

The 2D test acted as a basic exercise, concentrating on breaking down poses, time, and arcs. This made it easier to comprehend the fundamental concepts of body mechanics without 3D surroundings.

Video references were vital for noticing genuine movements. Significant positions and transitions were found by analysing recorded film frame by frame, showing minute characteristics like weight shifts, rotational forces, and balance. These insights were then transferred to the 2D test, which resulted in a more accurate portrayal of natural movement.

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This methodical approach to learning body mechanics emphasises the value of combining observational research with practical exercises to gain a better knowledge of motion foundations. Such methods are essential for creating believable and compelling animations.

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Week 8 Walk Cycle Final

Re-doing the walk cycle provides an important opportunity to hone fundamental animation techniques. While the first iteration caught basic motion, redoing the process allowed for more attention to detail, including weight distribution, timing, and hip movement. These changes helped to create a more realistic and fluid picture of walking, making the character’s movements feel natural and grounded.

One of the most important problems faced while developing the walk cycle was the occurrence of knee pops during the up frame. A knee pop occurs when a character’s knee snaps or hyperextends unexpectedly, disrupting the animation’s flow. This issue is most obvious during the up phase when the leg extends completely.

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Week 6 Walk Cycle and Cleanup Process

Learning the walk cycle and engaging in the cleanup process for each step was a significant milestone in developing efficient and polished animation workflows. The cleanup phase provided a valuable opportunity to refine the Step cycle by addressing inconsistencies and aligning keyframes for smoother motion. This process perfected the Step cycle and reinforced the importance of reviewing and polishing work before submission. Building a habit of consistent cleanup fosters a meticulous approach, laying the foundation for creating high-quality, professional-level animations.

The walk cycle highlighted essential elements like timing, weight distribution, and hip movement, each playing a role in capturing a natural, life-like gait. Adjusting these details in Maya required careful attention to foot placement and timing, ensuring the character’s movements felt both fluid and grounded. gaining more insight

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Week 5 Weight Shift and Full-Body Posing in Maya

This week’s focus on weight shift and posing a full-body rig with a line of action was a particularly engaging step in understanding character animation in Maya. Working with the line of action helped capture the dynamic flow and posture of each pose, creating a foundation that allowed the character’s weight and balance to be naturally conveyed.

This lesson has been the most enjoyable in Maya so far, offering a genuine leap forward in animation skills. It bridged the gap between technical execution and the art of conveying life-like movement, making character actions more believable and expressive. The experience underscored how crucial it is to capture weight and energy correctly and opened up new perspectives on posing as a powerful tool for storytelling in animation.

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Week 4 Spline & Clean up

Moving from blocking to spline for the tail animation introduced a new approach to refining motion. Blocking helped establish key poses, ensuring the posture, shapes, and perspectives were accurate before transitioning to spline.

This phase was beneficial for correcting the movement’s overall structure, allowing for more detailed adjustments during the spline process.

However, a challenge arose with the animation’s fluidity. At times, the motion felt too fast and floaty, lacking the weight and natural rhythm required for realistic movement this resulted in a knock on effect with the character jumping to late or squash and sketching timing being off. This highlighted the need for further refinement, particularly in timing and spacing, to ensure smoother transitions and a more grounded, believable animation.

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Week 3 Tail animation

Using the Tail Rig involves learning how to effectively animate complex ball and tail movements through a method known as the blocking technique. Blocking is a crucial step in animation, where the key poses and movements are laid out in their simplest form without focusing on the finer details. This approach helps establish the tail’s overall timing, spacing, and major actions before adding smooth transitions.

with two distinct body parts: the tail and another part of the character (like the body or head). The challenge lies in coordinating the tail animation with the motion of another part, ensuring that the two elements move in harmony.

drawing mannequins and focusing on the line of action to help understand how motion flows through a character’s body. The line of action helps define the direction, energy, and posture of a figure, making it easier to create dynamic and balanced poses.

Reflecting on the drawing exercises, having never drawn before made it challenging to grasp the fundamentals of proportions, shapes etc. The process felt unfamiliar, and translating motion onto paper required more practice than expected. however this proved exciting as to further develop character animation skill.

When applying these principles to the animations, the blocking character often resulted in movements that appeared too smooth or lacked the sharpness needed to convey weight and force, especially in the tail and ball animations.

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Week 2 Pendulum Animation

For Week 2, the focus is on creating a pendulum animation while applying the overlapping action principle. This principle, crucial in animation, emphasises that different parts of an object move at different rates, rather than everything moving uniformly. In the pendulum exercise, the base of the pendulum moves first, with the string and the weight at the end following the motion in a delayed, overlapping fashion. This creates a natural and fluid movement, where the swing of the pendulum’s weight lags behind the main motion due to inertia and gravity.

In addition to the animation task, a drawing exercise involves creating a pose with a line of action running through it. This line of action helps define the motion path and energy flow, ensuring the poses are dynamic and balanced. The overlap drawing exercise reinforces understanding of how different parts of an object or character interact, improving the ability to portray natural, believable motion. These tasks directly tie into the teachings from the “Animation Survival Kit” book, helping to solidify the concepts of overlapping action and improving overall animation technique.

The process of learning to animate the overlap drawing, how fundamental it is to bring life and believability to characters. The overlap drawing exercise has helped understand how different parts of a character or object interact during motion. It’s not just about the movement itself but about how energy flows through a character’s body—each part moving at slightly different times, creating a natural ripple effect.