Categories
1.1 Unreal Engine

Week 2: Project set up and Storyboard

Navigating a project in Unreal Engine 5 involves managing various tools and features to create a well-structured scene. One of the key steps is using asset placement, which allows for easy integration of pre-made models, textures, and props into the environment. Assets can be dragged from the content browser and positioned in the scene using transformation tools for scaling, rotation, and movement.

Quixel Bridge further enhances this process by providing access to an extensive library of high-quality 3D assets and textures that can be imported directly into the project for photorealistic detailing.  Setting up the project for an assignment typically involves organizing the project files, configuring the appropriate project settings (such as lighting, rendering, and output formats), and optimizing the scene for performance.

A storyboard is being developed, inspired by the Assassins Creed Revelation trailer, centring on a wanderer in a vast, desolate landscape. For the environment, Quixel Bridge is used to source high-quality assets such as rocky outcrops, ancient structures, and detailed textures that contribute to a rugged, immersive world. Mixamo is employed for basic character animations.

The Idea can be expanded upon and developed further into something different which will allow for a more interesting narrative such as the character being injured before hand etc.

Categories
1.1 Unreal Engine

Week 1: Unreal Engine

Unreal Engine 5 provides a powerful platform for creating a wide range of real-time 3D content, from games to cinematic productions. Upon downloading the engine and exploring its marketplace, a selection of assets, includes pre-built environments, characters, and advanced visual effects. film production projects within Unreal Engine 5 emphasise storytelling and visual fidelity, utilising photorealistic rendering, advanced lighting, and virtual production tools to simulate traditional filmmaking techniques in real time.

Unreal Engine 5 was downloaded and explored through experimentation with its features, focusing on constructing environments such as rocky terrains and testing camera controls for cinematic shots. This practical approach facilitated an understanding of the engine’s tools, including asset placement and scene-building techniques, providing a foundation for future animation and game development projects.

This week was mostly about coming up with an idea for the animation needed for the submission, brainstorming lead to different outcomes, However focusing on the Environment was key as this was a strength that could be utilize. however the environment is one of UE5 most powerful tools using Megascans (Fab) to browsing test project content could help improve the idea for this project.