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Project 1 Uncategorised

Week 7

Previs Part 3 – Refinement and Exploring New Perspectives

This week’s progress concentrated on improving prior shots while gradually adding new ones, resulting in a refined and unified progression. Experimental technologies like 3D scans have been studied as part of the unit; however, this week opened up new options for depth inside the previs.

A visit to Tate Modern provided further insight into abstract storytelling. Various artists used fragmented imagery, shifting focal points, and layered compositions to evoke emotion and challenge perception. Most pieces had different ways of expressing art however enjoying more literal art did make some art underwhelming.

This approach aligns with the animation’s evolving visual style, particularly in its exploration of shifting perspectives blurring the line between reality and imagination during the chess match. Lighting, framing, and motion will be key tools in emphasizing the psychological intensity of the game.

The week reinforced the importance of abstraction in storytelling; encouraging a more dynamic visual language in previs development. using inspiration from anime much like Death Note where the 2 main characters often are engaged in a battle of wits and smarts, This paired with the trip to Tate Modern unlocked a deeper understanding of this animation.

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1.1 Unreal Engine Uncategorised

Week 8 Dynamic Lighting

Testing camera angles and arranging sequences with multiple actors proved to be a technically and creatively challenging task. The main challenge was to balance the visual composition to achieve clarity and coherence while keeping the narrative focus. The coordination of many cameras increased complexity, as each angle required precise positioning to capture character interactions without disturbing spatial continuity or affecting the scene’s flow.

Dynamic lighting was essential in improving the project’s visual storytelling, notably in creating a sunset aspect. By altering the light source, colour temperature, and atmospheric effects, the image was given warm hues and extended shadows, creating the feel of a setting sun. The process involved experimenting with directional lights and volumetric fog to simulate natural light diffusion later, once the render was done, fine-tuning post-processing effects for colour grading.

Integrating animations with Paragon characters posed several unforeseen technological challenges. While the high-quality character models gave depth and authenticity to the project, their intricate rigging and skeleton systems made animating them tough. Many preexisting animations, including those from Mixamo, required retargeting, and mismatched bone hierarchies frequently resulted in distorted or unnatural movements.

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Uncategorised

Hello world!

Hello There! My name is Mustafe Ahmed, and this is my blog—a space to document my process and showcase my journey through the MA 3D Computer Animation course!

I have always been fascinated by 3D animation and CGI, drawn to how they bring stories, characters, and worlds to life in almost limitless ways. From intricate character animations to immersive environments, I love exploring the creative and technical aspects of the medium.

Through this course at UAL, I hope to refine my skills, push my creative boundaries, and gain invaluable experience and knowledge. My goal is to grow as an animator and storyteller, learning from my successes and challenges.