Serra Lessons
Week 5 marked a significant push in building the scene within Unreal Engine 5. With the environment taking shape, the focus shifted toward establishing visual effects and testing animation systems. Niagara was used to create a dynamic snowstorm, incorporating wind and layered particle effects to simulate motion and depth. This early VFX pass helped define the atmosphere and tone, creating a cohesive backdrop for the upcoming animation.

While the spaceship assets were easy to set up, figuring out how to animate them convincingly across the scene required additional research. The solution came through the use of the Cinematic Camera Rig Rail system, which allows actors and objects to be attached to a spline path.
This tool enabled the ship to move quickly and fluidly from one side of the environment to another, maintaining cinematic consistency while aligning well with the snowstorm’s direction and flow.
By combining VFX and rigged movement in parallel, Week 5 laid down a functional and visual foundation for the final space chase animation. These elements will guide the next stage, where timing, performance, and camera framing will be refined.